Unreal Engine UDK arrow Eat 3D - Unreal Development Kit An Introduction and Application
Eat3D - UDK Lighting And Post Processing An Introduction And ApplicationGnomon Training – Intro to the Unreal Development Kit

Eat 3D - Unreal Development Kit An Introduction and Application
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Eat 3D - Unreal Development Kit An Introduction and Application

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Eat3D - Unreal Development Kit: An Introduction and Application

 

English | AVC1 1280 x 720 | MP3 128 Kbps

 

Genre: Video Training

 

In this demonstration Sjoerd “Hourences” De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.

 

You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing environments inside UDK right now.

 

About the Instructor:

 

Sjoerd “Hourences” De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod "The Ball" that has already won a range of awards in some of the world's largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest.

 

Apps Used: Unreal Development Kit (UDK)

 

Duration: 4 Hours

 

Instructor: Sjoerd "Hourences" De Jong

 

Chapter 1 General Overview

 

Chapter 2     Building the Towers

 

Chapter 3     Building the Middle Section

 

Chapter 4     Grids and Snaps

 

Chapter 5     Understanding BSP and Brushes

 

Chapter 6     Applying Materials to BSP

 

Chapter 7     Building the Front Doorway and Stairs

 

Chapter 8     Filling in the Gaps on the Middle

 

Chapter 9     Building out the Corridor and Adding Trim

 

Chapter 10 Adding the Large Environment Assets

 

Chapter 11 Adding Lights

 

Chapter 12 Adding Post Processing Effects

 

Chapter 13 Adding Assets and Lighting the Corridor

 

Chapter 14 Creating the Water

 

Chapter 15 Adding Importance and Blocking Volumes

 

Chapter 16 Adding Birds and a Lens Flare

 

Chapter 17 Animating the Door

 

Chapter 18 Brief Introduction to Sound in UDK

 

Chapter 19 Final Thoughts, Tips and Polish

 

Contents:     1 Unreal Map and 1 Unreal Package of the final level.

 







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