The GNOMON Workshop - Action and Close-up Animation Techniques
ดูภาพขยาย |
The GNOMON Workshop - Action and Close-up Animation Techniques |
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ราคาต่อหน่วย (piece):
B 100.00
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BEHIND THE SCENES ขั้นตอนและเบื้องหลังการทำงานโปรดัคชั่น Splined vs. Stepped Blocking,Animation
Stages,Reference Footage,Facial Animation,Tips for Animating Action Shots เป็นต้น
1DVD
BEHIND THE SCENES (BTS) is an exciting DVD series developed to showcase the
creation of a game cinematic sequence. In this chapter of the series Burke
Roane focuses on two action oriented game cinematic shots. He discusses the
different stages of animation and explains what is expected from animators in
a production environment. He compares and contrasts different computer
animation techniques, and shows how to reach a high level of refinement in
your shots. From start to finish, Burke explains in great detail how to work
in an organized and efficient way, but more importantly he talks about the
creative process of animation and how that process guides his workflow.
* Splined vs. Stepped Blocking
* Animation Stages
* Reference Footage
* Refining a Shot
* Animating in a Production Environment
* Facial Animation
* Tips for Animating Action Shots
* Efficient Workflows for Creativity
1. First Production Meeting
2. Tips, Lingo, and Approaches to Blocking
3. Second Production Meeting
4. Blocking the Jump
5. Blocking the Landing
6. Adding Detail to the Animation
7. Finishing the Animation
8. Third Production Meeting
9. The Cigar Shot
10. Outro
Software:
* QuickTime Movie Player (Version 7.0 or higher)
* Acrobat Reader (Version 5.0 or higher)
For more information on DVD and Digital Download policies click here.
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Software Used:
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Autodesk
Maya
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