OpenGL Shading Language

Blog - Free Download

Free E-Book Randi J. Rost, Bill Licea-Kane, Dan Ginsburg, John M. Kessenich, Barthold Lichtenbelt, Hugh Malan, Mike Weiblen, "OpenGL Shading Language,3rd Edition"
Addison-Wesley Professional | 2009 | ISBN: 0321637631 | 792 pages | PDF | 10,1 MB

 

 

OpenGL® Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.

 

 

 

In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.

 

OpenGL® Shading Language, Third Edition, includes updated descriptions for the language and all the GLSL entry points added though OpenGL 3.1, as well as updated chapters that discuss transformations, lighting, shadows, and surface characteristics. The third edition also features shaders that have been updated to OpenGL Shading Language Version 1.40 and their underlying algorithms, including

 

Traditional OpenGL fixed functionality

 

Stored textures and procedural textures

 

Image-based lighting

 

Lighting with spherical harmonics

 

Ambient occlusion and shadow mapping

 

Volume shadows using deferred lighting

 

Ward’s BRDF model

 

The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the

 

API entry points that support the OpenGL Shading Language.


Download *****
***

>>>> สงวนให้เฉพาะสมาชิกเท่านั้น กรุณาเข้าระบบ หรือ สมัครสมาชิก <<<<

***
*****

 

Tags:
Joomla Templates and Joomla Extensions by ZooTemplate.Com

Featured Products | สินค้าแนะนำ

The GNOMON Workshop - Introduction to Animal Anatomy
The GNOMON Workshop - Introduction to Animal Anatomy
B 100.00

Cinema4D Architecture and Mechanics - Elephorm
Cinema4D Architecture and Mechanics - Elephorm
B 200.00

Digital Tutors - Maya Modeling Reference Library - Edit Mesh,Mesh,Normals,Proxy
Digital Tutors - Maya Modeling Reference Library - Edit Mesh,Mesh,Normals,Proxy
B 400.00
B 250.00
ท่านประหยัดได้: B 150.00

Digital tutors - Introduction to Mudbox 2009
Digital tutors  - Introduction to Mudbox 2009
B 150.00

Random Product | สุ่มการแสดงผล

WOM 014 Refresh[WAV]
WOM 014 Refresh[WAV]
B 50.00

RevoStock Set 17-18
RevoStock Set 17-18
B 100.00

Lynda - Foundations of Photography Lenses
Lynda - Foundations of Photography Lenses
B 100.00

Digital Tutors - Getting Started with TopoGun
Digital Tutors - Getting Started with TopoGun
B 100.00

Login | สมาชิก


Cart | รถเข็น

รถเข็นของท่านยังไม่มีรายการสินค้า

JoomlaWatch Stats 1.2.9 by Matej Koval

 

GFX Blog

HTLM5 eBooks Collection [Part2] (2012) 11 เมษายน 2012, 13.18
HTLM5 eBooks Collection [Part2] (2012)
Download Free : HTLM5 eBooks Collection [Part2] (2012) English | PDF | 21 eBooks | 284 MB ...

HTLM5 eBooks Collection [Part1] (2012) 08 เมษายน 2012, 13.17
HTLM5 eBooks Collection [Part1] (2012)
Download Free : HTLM5 eBooks Collection [Part1] (2012) English | PDF | 33 eBooks | 304 MB ...

Programming Video Games for the Evil Genius 08 เมษายน 2012, 13.13
Programming Video Games for the Evil Genius
Download Free : Ian Cinnamon, "Programming Video Games for the Evil Genius" ISBN: 0071497528 | edition 2008 | PDF | 336 pages | 11,4 mb ...

Joomla Templates and Joomla Extensions by ZooTemplate.Com