Tradigital - Maya A CG Animator’s Guide to Applying the Classical Principles of Animation

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Free Download Ebook - Lee Montgomery, "Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation"
Publisher: Focal Press | ISBN: 0123852226 | November 15, 2011 | PDF | 568 pages | 84.99 MB






Explore Disney's 12 principles of animation, while learning how to animate in Maya.
You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today.

Approx. 450 illustrations (450 in full color)

Readership

Beginner-Intermediate level computer graphic (CG) artists including students, animators, 3D artists, game designers, web artists.

Content:

Tradigital Maya
Introduction- Traditional to Digital
Chapter 1 - Arcs - organic movement / natural motion
Chapter 2 - Anticipation - building the action
Chapter 3 - Animation Editing - Timing
Chapter 4 - Animation Editing - Ease in & Ease Out
Chapter 5 - Staging- framing the action and setting the mood
Chapter 6 - Follow Through and Overlapping Action
Chapter 7 - Secondary Action - Enhancing the shot
Chapter 8 - Straight Ahead Action and Pose to Pose
Chapter 9 - Solid Drawing & Design- Form meets function
Chapter 10.1 - Appeal - Design for Production
Chapter 10.2 - Appeal - Character performance
Chapter 11 - Squash and Stretch
Chapter 12 - Exaggeration
Chapter 13 - Conclusion


Download

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