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Multi Pass Compositing Gnomon
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Multi Pass Compositing Gnomon

ราคาต่อหน่วย (piece): B 50.00


สอนเทคนิคเรื่องการ Render แบบมือโปรเรนเดอร์หลายๆ พาร์ท เพื่อความสะดวกในการปรับแต่งและแก้ไขงาน ในเรื่อง Compositing,Lighting,Bit Depth,Ambient Occlusion,Z-Depth เป็นต้น ด้วย 3D max คอเรนเดอร์ตัวยงน่าศึกษาเอาวิชาติดตัวไว้มากๆ ครับ 1CD


In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.



* Render Elements
* Compositing Reflections
* Lighting Passes
* Pre-Multiplied Alphas
* Bit Depth
* Color Correction
* Channel Lighting
* Ambient Occlusion
* V-ray Passes
* ID Passes
* Z-Depth



1. Scanline Elements and Reflections
2. Basic Lighting Passes
3. Pre-Multiplied Alphas
4. Bit Depth
5. Color Correction
6. Channel Lighting
7. Ambient Occlusion
8. Screen Blend Mode, Difference Merge
9. Shadow Pass Build Up
10. Auxiliary Channels
11. V-Ray Passes
12. Brazil Passes
13. BONUS: Cover Image

Multi-Pass-Compositing

 







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