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Lynda - 3ds Max 2009 Beyond the Basics
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Lynda - 3ds Max 2009 Beyond the Basics

ราคาต่อหน่วย (piece): B 100.00


สอนการใช้งานโปรแกรม 3ds Max 2009 ขั้นพื้นฐานครับ


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 Course Summary
   
Description

Course name:
3ds Max 2009 Beyond the Basics

Author:
Steve Nelle

Duration (hr:min):
09:41

Released on:
8/4/2008

Exercise files:
Yes

Software works on:
Windows only
   

Picking up where 3ds Max 2009 Essential Training left off, 3ds Max 2009 Beyond the Basics thoroughly explores materials, lights and cameras, animation techniques, rendering, special FX, and more. Those new to 3D animation will gain the most by simply working through the chapters in sequence, while experienced users can jump directly to a particular subject of interest. Lessons are reinforced with projects that apply each new technique to a real-world scenario. Instructor Steve Nelle also shares valuable tips and insights gained during his years of working as a professional animator. As he says, "There's a lot more to becoming an animator than simply knowing which button to push!" Example files accompany the course.

Special Note: Fundamental 3D modeling concepts and techniques, along with features such as transformations and modifiers, are covered in 3ds Max 2009 Essential Training.
Topics include:

    * Building simple, complex, and multi/sub-object materials
    * Using bitmaps to create realistic bumps, reflections, and transparency
    * Creating lights to effectively illuminate a 3D scene
    * Understanding camera types, lens lengths, and motion blur
    * Creating realistic movement with keyframing
    * Mastering traditional animation principles and practices
    * Applying ActiveShade, RAM Player, and other rendering techniques
    * Using particle systems, space warps, reactors, and other special effects
    * Getting to know Character Studio, Bones, and their associated "skinning" modifiers
    * Using compositing techniques and effects







Introduction
Welcome           01:02
How to use this course           02:08
Essential preferences           01:23
Using the example files           01:42
02:30:28 1. Materials and Mapping
What does it take to create a realistic material?           03:57
The Material Editor interface           05:56
Creating the main body color           05:07
Adding and controlling shine           02:53
Controlling transparency           02:25
Adding self-illumination           01:45
Applying materials           07:03
Retrieving a scene material           04:04
Building a complex material           07:43
Bump maps           06:37
Reflection maps           02:54
Opacity maps           03:57
Editing maps           09:53
Building a multi/sub-object material           09:08
Using material libraries           08:39
Mapping coordinates           12:34
Sub-object mapping           09:34
The Unwrap UVW modifier           10:58
Using Photoshop to edit maps           08:03
Project: Applying materials to a scene pt. 1           12:19
Project: Applying materials to a scene pt. 2           14:59
01:21:56 2. Lighting
Comparing real-world and computer lights           03:02
Identifying the types of lights in 3ds Max           08:33
Omni lights           07:06
Spot lights           07:52
Shadow types           08:54
Preventing objects from casting shadows           02:44
Applying and adjusting attenuation           08:18
Excluding objects from light           03:56
Projector lights           06:53
Volume light           04:56
Global Illumination           04:49
Project: Lighting a scene pt. 1           05:27
Project: Lighting a scene pt. 2           09:26
56:44 3. Cameras
Comparing real-world and computer cameras           01:43
Identifying the types of cameras in 3ds Max           07:56
Camera viewport navigation commands           06:40
Changing a camera's lens length           04:20
Controlling focus with depth of field           04:50
Applying motion blur           08:58
Clipping planes           03:43
Using Show Safe Frame           03:56
Creating a camera from a view           02:54
Putting a camera on a path           07:48
Using the Look At controller           03:56
01:35:31 4. Animation
The principles of animation           06:39
Understanding the animation process           03:01
Animation controls in the interface           04:56
Using the Auto Key mode           06:07
Using the Set Key mode           04:20
Moving keyframes           09:52
Deleting keyframes           03:10
Copying keyframes           03:43
Using the Dope Sheet           06:26
Using the Curve Editor           05:08
Linking and unlinking           08:22
Animating a link           03:30
Animating a path           07:07
Animation display options           03:08
What can be animated in 3ds Max?           08:08
Project: Animating a scene           11:54
41:53 5. Rendering
Rendering techniques           06:50
Using ActiveShade           04:23
Creating previews           03:41
Using the RAM Player           03:56
Saving a rendering           05:56
Loading background images in a render           06:15
Using mental ray           10:52
01:07:11 6. Special FX
Creating particle systems           14:08
Using Space Warps           13:43
Using Deflectors           11:47
Creating fire effects           11:11
Reactor: Rigid body simulations           09:53
Reactor: Fracture simulations           06:29
47:05 7. Introduction to Character Studio and Bones
Introduction to Character Studio           05:13
What is IK?           04:30
Applying a physique modifier           05:40
Adjusting envelopes           05:50
Creating and editing footsteps           07:39
Free-form animation           04:55
Working with motion capture files           04:45
Creating bones and using solvers           05:39
Bones and the skin modifier           02:54
26:09 8. Compositing Effects
Compositing in 3ds Max           07:36
Using glows           06:11
Using lens flares           05:44
Combining multiple cameras in a scene           06:38
07:56 9. Helpful Utilities in 3ds Max
The Asset Browser           03:32
The Resource Collector           02:30
The Print Size wizard           01:54
00:28 Conclusion
Goodbye           00:28

_http://www.lynda.com/home/DisplayCourse.aspx?lpk2=625







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