3Ds max arrow Gnomon Collection Master Classes 2009 (16 classes)
Gnomon Master Classes 2009 - CG Survival KitGnomon - CG Survival Kit - Concept to Final Image Stratefies for Efficiency with Jeremy Cook

Gnomon Collection Master Classes 2009 (16 classes)
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Gnomon Collection Master Classes 2009 (16 classes)

ราคาต่อหน่วย (piece): B 600.00
B 500.00
ท่านประหยัดได้: B 100.00


รวมคลาสเรียนจาก Gnomon school of visual effect 16 คลาส [ประจำปี2009] พบกับการสัมภาษณ์ วิธีการทำงาน และเบื้องหลังผลงานเจ๋งๆ จาก กูรู ในวงการ CG พิเศษ ซื้อยก Collection เหลือเพียง 500 บาทเท่านั้น!



โปรโมชั่นพิเศษนี้ ฟรีกล่องใส่ + ไรท์รวมแผ่นนะครับ



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Join the Gnomon School of Visual Effects for two weeks of new, exclusive classes in an interactive, online event. Each 2-3 hour class focuses on a different element of the VFX industry and allows individuals to discuss the content with the instructors. One ticket gives you access to all 16 classes!

Manufacturer: Gnomon
Year: 2009
Language: English




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Contents


Digital Female Character Design and Creation
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Instructor: Sze Jones
Learn to create breathtaking 3D females from Blur Studio's Sze Jones, covering both artistic and technical techniques.



Drawing From Design
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Instructor: Feng Zhu
Acclaimed concept designer Feng Zhu shares how to create designs that strike a balance between uniqueness and mass-market appeal.



CG Survival Kit
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Instructor: Jeremy Cook
Working hard and working smart are not the same thing. Learn to work more efficiently and make smarter decisions in your 3D workflow.



Creature and Character Design
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Instructor: Neville Page
Neville Page, lead creature designer on Star Trek, shares how to utilize a variety of techniques to create a unique character design.



Dark and Stormy Nightmares: The Art of Dreaming on Paper
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Instructor: Iain McCaig
Storyteller and artist Iain McCaig shows how to tap into your dream-mind.



Creature Development
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Instructor: Alex Alvarez
Alex Alvarez will cover his 3D creature production process and how to work fast in the face of deadlines.



Environment Creation
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Instructor: Martin Krol
Martin Krol will discuss the creation of a 3D environment utilizing Modo, Cinema 4D and ZBrush.



Traditional Art Values Applied to Digital Art
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Instructor: Craig Mullins
Renowned digital painter Craig Mullins shares how he applies the timeless values behind traditional art to digital art.



Environment Modeling for Production
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Instructor: Reo Prendergast
Reo Prendergrast of Blizzard Entertainment will show the creation of detailed environment assets, both organic and hard surface.



Mastering ZBrush 3.5
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Instructor: Ryan Kingslien
Harness the power of ZBrush 3.5 for character, environment and concept design pipelines with Master ZBrush Artist Ryan Kingslien.



Overview of the Feature Film VFX Process

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Instructor: Jeff Okun
Visual Effects Supervisor Jeff Okun walks us through the entire feature film VFX process, from beginning to end.



Workflow for the Animation Process
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Instructor: Nick Whitmire
Nick Whitmire of Blur Studio shows you the complete workflow behind an animated scene.



The Digital Creature Creation Pipeline
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Instructor: Alvaro Buendia
Alvaro Buendia of Blizzard Entertainment shares his process behind creating a digital creature.



Music Video Post-Production
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Instructor: Ergin Kuke
Ergin Kuke will discuss the various tasks involved in post-production work for music videos, from concept to completion.



Sculpting Comic Book Statues and Maquettes
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Instructor: The Shiflett Brothers
Learn to sculpt a comic book industry style statue from armature to fully roughed out sculpture.



Design and Visual Communication of Vehicles
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Instructor: Scott Robertson
Scott Robertson will explain his approach to designing a variety of vehicle types for video games.









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