3Ds max arrow Global illumination interiors - V-ray lighting techniques With Christopher Nichols Gnomon
GNOMON GEARS OF WAR CREATURE DESIGNGlobal illumination Exteriors - V-ray lighting techniques With Christopher Nichols Gnomon

Global illumination interiors - V-ray lighting techniques With Christopher Nichols Gnomon
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Global illumination interiors - V-ray lighting techniques With Christopher Nichols Gnomon

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Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.



* Principles of Global Illumination
* Specular and Diffuse Reflection
* Comparison of Different Techniques
* Sky Lights
* Image Based Lighting
* Using HDRIs
* Animation Issues in GI
* Baking Lighting Animation



1. Key Elements from the Exteriors DVD
2. Interior Versus Exterior GI
3. Lighting Interiors with Exterior Light
4. Other Interior Light Sources
5. Lots of Secondary Bounces
6. Baking Lighting into Textures
7. Lighting Scenario 1
8. Lighting Scenario 2

Global-illumination-interiors







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